

In combat, the GRP does come in handy in pulling an enemy then flinging them into a wall or object that can damage them further. You also have the ability to use Jacob’s GRP gravity weapon to pull things towards you and also push them away. You start with a pistol and a baton, and can unlock a shotgun later. With ammo being scarce, much like in Dead Space, melee seemed like the best option for dealing with a monster in front of your face. Also, if even two enemies were attacking you at once, dodging was incredibly difficult since you can’t really tap the stick fast enough to avoid both monsters.

The dodging seems to be very accurate and precise to when the enemy swings and it was difficult to pinpoint that during combat sequences – especially since it’s easy to get surrounded – and each attack you take punishes your health severely. You can chain dodges by switching the direction of your stick timed perfectly to the enemy swings but it’s honestly a bit difficult to time it right after the first dodge and most times I ended up getting clawed after the second swing. You can also opt to block by pressing backwards on the stick, like a fighting game, but you do take some damage from that. You move your controller stick opposite the direction a swing from an enemy comes in at and you can dodge. In adding more of a cinematic experience to the game, there is no map function in Callisto so unlike Dead Space you can’t check your next objective and sometimes that would result in you getting lost.Ĭallisto’s got a new dodging and blocking mechanic that Dead Space didn’t. Dropping from a ledge, shooting your gun, and stomping the ground all had unique rumbles and vibrations in the controller that add a welcome extra layer of immersion to the game. While this feels great in aiding realism and anticipation, it was also slightly frustrating to deal with at times when you’d want to just be able to smack a biophage enemy immediately in front of you.įurthermore, the PS5 DualSense controller felt great with Callisto. For the same reasons, the combat is actually pretty slow and deliberate itself.

Jacob’s heavy presence in the world combined with his deliberate pace made Callisto Protocol feel even scarier.
